Second Row of Talents level 30 was nerfed in a previous patch to only stun for 3 seconds, making it less needed in a raid environment. So I'm not saying that Prot is fine and people just need to get good. Whether that will make them the clear choice depends on encounter design. I look forward to seeing the design team show some love to these other specs. Cheap marketing tricks, Ghostcrawler's legacy. I will not invest more time into a spec that makes the game less fun while also putting you at a disadvantage. Many different combinations of talents can be very effective, so while the below build is our recommendation - we'd still encourage you look at each option before simply using the build.
Keep in mind that it only stacks up to 130% of its base value, so casting it multiple times in a row may waste Rage. But 1 dude is a complete monster at it and a few others are pretty beastly as well. It's not even a real nerf. We may also share information about your use of our site with our advertising and analytics partners. If you play with Warmode on, we have your PvP talents covered as well. The difference between playing the spec poorly and playing the spec very well is massive.
Having a second stun can be a lifesaver. Safeguard, in particular, has the potential to be very helpful since it more or less acts as an external cooldown. Give us Mythic+ Utility Something that could potentially fit this role well is , either as a talent or a baseline ability. Your simply giving us your opinion. Azerite Traits As sorta mentioned above, I'm pretty indifferent when it comes to Azerite traits.
You throw your weapon at the targeted location, where it will spin in place for 7 seconds, dealing damage to all enemies within 8 yards every second. And for mostly good reason. There need to be moments where a tank can do something really cool. Find out more about how stats work, including sample stat weights and scaling plots in the Stats Guide, or get an overview of gear to look for from dungeons and raids in the Prot Warrior Gear Guide. The heal is nice, but you're not going to output more healing than your healers. Sixth Row of Talents Level 90 is a great aoe pad talent that is made even more great if you have a trinket. It's 10% stamina + armor,Its 3.
Realistically, most Shield Slam resets from Devastator would not be close to full value. It's an interesting trait with some potential, but it seems like it'll end up being extremely niche. The following are some ideas for fixing the aforementioned problems with Protection. These characters are as tough as nails and masters of weaponry and tactics. And speaking for myself only, I would say that there is absolutely no M+ in which I think the warrior is the superior tank. It makes Devastate passive by moving the ability to your auto-atttacks, and instead of having a 30% chance to reset it has a 20% chance. It's not all doom and Gloom but we do need some love thrown our way, I posted this in the warrior forums, so I'll post it here and with some luck blizz will listen.
Prepare to be seriously fucking disappointed. So less damage they can remove from their stagger aswell overall ontopic: i think that prot tanks, with the gcds changes, small mobility buff and the better scaling with strength look pretty good Base Stagger amount reduced to 105% of Agility was 140%. I haven't gone into too much depth with some of these suggestions, so there may be some underlying problems with them that I haven't seen yet, but I wanted to suggest them nonetheless. They have proved once again they have absolutely no clue what they are doing with class design. Fixing Protection With all of that said, I think there are two overarching ways Blizzard can improve the Prot Warrior situation.
That is to really shine ofcourse. I find it completely ridiculous we'll have to wait until 8. I'd like to see something added to this ability to make it bit more interesting. I mean this for Demo Shout, Ignore Pain and Avatar. The vast majority of pulls in dungeons will have at least 3 targets, and as such having a 2-second stun on a 25-second cooldown is very powerful. Now on the topic of actual survivability and content viability, Protection does an insane amount of AoE damage perhaps a bit too much. Shockwave is a must take on Mythic+ however.
The more you cast Revenge only if it is necessary to do so , the more value you get out of Vengeance. Magic damage was not a glaring issue then for Protection because of the baked in damage reduction to all sources in Improved Defensive Stance, like 16% if I remember. Unstoppable Force in particular is one of my favorite things the spec has ever received. They have proved once again they have absolutely no clue what they are doing with class design. There are many more things I'd like to see improved. It generates 10 Rage and it on a 35 second cooldown. Heroic throw could silence probably with a glyph.
It is a dynamic group, meaning that it starts at the left and grows right, and it will only be as wide as you have applicable buffs generally 1-3 icons wide at most. You have to be facing the direction of the attack, you can only block targeted abilities, etc. If you wish to know more about the tanking role and what you can do to improve, we recommend that you read our. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. I'm hoping for the best, of course, but this unbreakable silence is unnerving. I leveled my BrM and I find it miles ahead and way more engaging and fun to play than the druid.
Outside of Avatar, I'm thinking an extra Devastate once every 10s. You also don't need to heroic leap as much in a Mythic+ fight as you would in a raid, so there's less value for Bounding Stride in a M+. Prot warrior took the least physical damage of any tank, and required the least healing, before the patch. Oh, I am without a doubt ready to be let down again. Outside of Avatar, I'm thinking an extra Devastate once every 10s.